Forum: Poser - OFFICIAL


Subject: Wierd Lighting Issue in Firefly

Nyghtfall opened this issue on Jun 03, 2013 · 58 posts


DarkElegance posted Mon, 03 June 2013 at 4:15 PM

Quote - This is the Dream Home Foyer and Living Room by Redhouse Studios. I'm using one Infinite light for the Sun, Bagginsbill's Environment Sphere to give it something to bounce off of, and two Point lights for the recessed ceiling lights above the entryway. All three lights are set to cast Raytraced shadows.

Can someone explain what's causing the splotchyness and how to fix it? I saw the same phenomenon in PP2012 shortly before upgrading to 2014, so I know it's not 14's fault.  It has to be something I'm doing wrong.

I get the same result whenever I add one or more point lights to any scene and set them to Inverse Square attenuation, regardless of what kind of set - boutique, living room, garage, etc - I'm using them in.  I've already checked the following:

The light is not inside the Foyer's geometry.

There are no image maps plugged into the light's surface.

The effect does not appear when IDL is switched off, or when I use Inverse Linear or Constant attenuation.

GC is enabled at 2.2.

I tried deleting all but one of the point lights and BB's sphere, and still got the splotchyness when I switched the remaining light's attenuation to Inverse Square.

So.  Thoughts?  Ideas?  Suggestions?  I've set Reality 3 aside until a more stable version is released - see this thread for details - and need to be able to use Inverse Square attenuation.

Thanks.

that is rather pretty though. lol rather a magical effect.

https://www.darkelegance.co.uk/



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