CaptainMARC opened this issue on Mar 14, 2013 · 123 posts
moogal posted Tue, 04 June 2013 at 8:11 PM
Quote - heavily displaced geometry.
Are you referring to displacement maps or actual displaced vertices?
I guess I meant how well do these renderers handle Poser materials which use displacement maps. I thought you had to have micro-polygons to render the materials as Firefly does. My environments use a lot of (render-time) displaced geometry, and I wasn't sure if most renderers support that now, and if there would be any problems with scale/strength with regard to Poser units.
Thanks for the info... The possibilities are intriguing.