Nyghtfall opened this issue on Jun 03, 2013 · 58 posts
Nyghtfall posted Wed, 05 June 2013 at 2:50 PM
Quote - I just checked - all my lamps were on inverse linear after all. With inverse square, the close proximity to IDL objects creates the splotches in my scene as well.
Ah-hah. So, our favorite Poser guru got the same thing I did.
Quote - Inverse square is the more correct one, but only if Poser implemented a minimum distance cutoff clamp value... I don't know why they left out this simple solution...
Any idea how Cage's scene came out so smoothly lit?