3Dream opened this issue on Jun 05, 2013 · 37 posts
vilters posted Wed, 05 June 2013 at 4:21 PM
With Poser 10 and PoserPro 2014.
Always render with IDL and GC enabled.
But?
You will have to remove all old style faking from the material room setups on all textures and nodes.
All Black and White maps as bump, transparancy, displacement, specular maps, masks, HAVE to be loaded at Gamma 1.
All color maps at Gamma 2.2
All old style blue faking has to be removed.
All ambient on skins has to be removed.
All AO should be removed.
You do not need all these old style "faking" tricks any more.
IDL and GC take over; and that is how light behaves in the real world.
Happy Posering
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!