3Dream opened this issue on Jun 05, 2013 · 37 posts
vilters posted Thu, 06 June 2013 at 1:11 AM
------------------------WRONG ----------------- information Kalypso!!!!!!!!!!
changeGamma changes gamma on ALL textures of a figure ort a PROP if you select by figure or prop.
That is NOT what is needed.
Only drive maps need GC of 1
Color maps need a GC of 2.2
In short : B&W maps need GC 1, bump, displacement, transp, specular maps - and masks
Color Maps need GC 2.2
But I forgot something in my above post.
Rendering with IDL and GC 2.2 (as you should always do) needs an exta step.
Remove "Light emitter" in the hairs properties tab.
Or as all hair has build in specular in the diffuse maps, the to change end user would have remove all specular from all hair diffuse color maps. A never ending story.
Leave "Light emitter" OFF in all hair properties palettes.
For dynamic hair; Leave Light emtter OFF for the scullcap and for the hair.
Happy Posering
tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!