Nyghtfall opened this issue on Jun 03, 2013 ยท 58 posts
LaurieA posted Thu, 06 June 2013 at 5:42 AM
Aww...that's too bad :( I like the look of inverse square better than linear, but I do end up using linear most of the time. I only use inverse square for my render box (visible in preview but not when rendered and has light emitter checked), where the side walls are so large compared to the universe that the light never reaches them and then use a spot (inverse linear) and emitters (very dim) in the ceiling. Seems to cancel everything out well enough. LOL
Laurie