![](https://live.cdn.renderosity.com/forum/comments/4072037/file_495038.png)
same image, HighQ settings as mentioned. But.. I halved the intensity of the pointlight to maintain bearable lighting levels!!Note the effect of bounces on overall ambience.
notes on the scene:
- you can see the room, the pillars, the bed and the ball shaped guy in it :-)
- you can "see" the pointlight nearby the ceiling, at least the hotspot is clear
- the wall behind the camera is missing, the scene is surrounded by an EnvSphere and this way outdoor light shines in.
- outdoor light is one infinite light, you can see its shadowing on the back wall
- plus the EnvSphere which has all Diffuse and Specular blackened out, and has a full white ambient instead
- other materials are full white diffuse/specular, the simple way.
- - - - -
Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though