Nyghtfall opened this issue on Jun 03, 2013 · 58 posts
johnpf posted Thu, 06 June 2013 at 8:45 AM
Quote - Here is the light material that script generates.
Thanks for that!
Just downloaded it and trying it out now. I take it that PM:Max Value is the clamping value you mentioned, yes? I'm only asking because your previous ISF shader had a node called "Unit_Distance_V1" that controlled the distance at which the strength of the light was at the value as entered in Intensity.