JoePublic opened this issue on Jun 06, 2013 ยท 81 posts
JoePublic posted Fri, 07 June 2013 at 3:59 PM Online Now!
Vilters, we completely agree on magnets: They are great tools for sculpting but should not be used for rigging.
There are no magnets in any of my re-rigged figures.
My figures are hybrids made out of David3's body and V3RR's head to save polygons.
The body mesh geometry is identical to David 3, but has been of course heavily morphed over the years. No different grouping, just re-rigging.
Older figures use capsule shaped falloff zone, newer are weightmapped.
There are no geometry errors. I checked each "problematic" vertice in Wings3D.
I'll send you a PM,so you can check out the shading error for yourself.