JoePublic opened this issue on Jun 06, 2013 · 81 posts
JoePublic posted Fri, 07 June 2013 at 8:07 PM
No solution, yet.
Vilters noticed that the mesh is unwelded and not perfectly symmetrical, but I don't think that's the root of the current shader problem.
Remember, PP-2012 and vanilla PP-2014 had no problems with the figures. Only SR1 found a few vertices it refused to digest.
All 3rd gen DAZ meshes unweld when exported from Poser, but they re-weld fine once you turn them back into a figure.
(And before someone says it, if you import the original DAZ geometry into Wings, it gets split into hundreds of tiny groups scattered all over the mesh, so I need to use the exported file to preserve the original grouping.)
And the slight asymmetry is caused by rounding errors between ZBrush, Wings3D, PoseMorphLoader and the Poser object ex/importer. Poor thing must have been ex- and imported a few hundred times in the last ten years.
Never bothered to fix it as real humans aren't perfectly symmetric, either.
(Actually several faces I sculpted I made intentionally asymmetric to add a bit of personality.
:-)