Forum: Poser - OFFICIAL


Subject: WARNING: PP-2014 SR1 can ruin your figures !

JoePublic opened this issue on Jun 06, 2013 · 81 posts


JoePublic posted Sat, 08 June 2013 at 8:30 PM Online Now!

There is no "defect" in my mesh.

If it were, they wouldn't have worked pefectly fine for the last 13 years, including PP-2012 using SSS, GC and IDL and weightmapping.

Poser just unilaterally changed the rules. (Again)

My modifications consist of a lot of morphing using DAZ morphs, Poser magnets, Wings3D, ZBrush and the MorphBrush and a thorough re-rigging using Poser's native rigging tools.

The only mesh modification was to stitch V3RR's head on David 3's body to get a lighter mesh without loosing body detail.

I used PML as well as Posers' native Wavefront exporter/importer to move the geometry between apps.

The default DAZ morphs still all work, so not a single vertex was changed.

 

The problem is currently looked at and I'm confident it will be as quickly and thoroughly solved as V4's magnet issues were.

So there is no need for doing the blame-game or any spin doctoring.

I'm currently not in the best of moods, so just let the readers decide what conclusions to draw about the facts I presented.

Poser broke it. Poser will hopefully fix it.

If the issue can be fixed by a slight modification to my meshes or adjusting my workflow, I'll happily do that to enjoy the current (and future) improvments Poser will introduce.

That's currently all there is to say.