Huolong opened this issue on Jun 09, 2013 · 16 posts
Huolong posted Mon, 10 June 2013 at 10:53 AM
Attached Link: Terrain Analysis large and small (Templar Militaris)
Thank y'all. This is good stuff.Part of the answer to terrain in Poser is the Vue View, WYSWIG. A large terrain is a matter of scaling on the parameters dials. The erosion patterns and results of tectonic shifts are the same for large terrains as for small. The handy terrain analyses above apply regardless of scale, with only the range of observation and fires that have to fit the terrain.
When using tanks or riflemen in an image, the relative relief can appear to be the same separately which makes the difference between life and death. A tanks can kill another tank at 4,000 meters with a better chance that a normal rifleman can hit a man sized target at 400 meters. A machinegun can do close in work at three times that. The shape of the slope can be concave, convex or even as it relates to the range you wish to portray.
Vegetation and man-made objects (roads, buildings, etc) have to be scaled to the primary view of whats there (characters, etc)
I will check these references out, considering my digital impairment to get what I need.
Gordon