JoePublic opened this issue on Jun 06, 2013 · 81 posts
vilters posted Wed, 12 June 2013 at 7:18 AM
@ Male_M3dia
Part of making a full body morph is to check the bending.
The "trick" is to start off with a good clean mesh, and optimise the bending of the "base" mesh.
Then while making your custom "partial" or "full body morph" to Cross-check your morph with the existing optimised W-and Bulge map of the base mesh.
Adapt the morph, but do not adapt the W-and Bulge map to your morph.
If you have to adapt the W-and Bulge map to your morph, the initial map was not as good as you thought it was. (Or the moprh was not as good as you thought it was.)
Happy Posering.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!