JoePublic opened this issue on Jun 06, 2013 · 81 posts
Male_M3dia posted Wed, 12 June 2013 at 7:39 AM
Quote - @ Male_M3dia
Part of making a full body morph is to check the bending.
The "trick" is to start off with a good clean mesh, and optimise the bending of the "base" mesh.
Then while making your custom "partial" or "full body morph" to Cross-check your morph with the existing optimised W-and Bulge map of the base mesh.
Adapt the morph, but do not adapt the W-and Bulge map to your morph.
If you have to adapt the W-and Bulge map to your morph, the initial map was not as good as you thought it was. (Or the moprh was not as good as you thought it was.)
Happy Posering.
That still will not give the correct bending, especially across extreme morphs and doesn't take in account any future morphs because if you're optimizing the weightmap for the base mesh, as soon as an extreme morph is applied you're going to have to correct it. Also in light of some people wanting to weightmap current figures where the mesh is already set, I don't think what you're offering would be helpful as the mesh may not be "clean".
The most people will be able to do is to weightmap their figures as best they can to the base mesh and as new morphs are applied the will check that shape across a wide range of poses and if there any areas that are problems, a JCM can be dropped in places such as the hips and thigh areas where a bulge map wouldn't correct how the area between the thighs and pelvis area looks when seated or crouched.