cedarwolf opened this issue on Jun 01, 2013 ยท 48 posts
icandy265 posted Sat, 15 June 2013 at 9:31 AM
I tried it, mine was quite a bit different then yours, but it did use 2 scatter's with one hsv (making the original texture more yellow and desaturated) plugged into scatter #1, and another hsv (making the original texture more reddish-pink and darker) plugged into scatter #2 and both scatters blended with a blender node and plugged into a second blender. Then that blender was plugged into a color_math along with a blinn (with an edge_blend plugged into reflectivity) and then the color_math plugged into Alt_Diffuse... I prefer Alt_Diffuse cause when I use the Ambient channel it caused V4 to glow. Then of course the bump was plugged into a Math_Functions with Value 1 at 1.0000 and Value 2 at 0.5000 and then plugged into the bump channel... The blinn node settings are:
Eccentricity: 0.400000
SpecularRollOff: 0.200000
Reflectivity: 1.000000
Anyways... I never would have known that you could blend 2 scatters successfully if it weren't for this thread, so I'm very appreciative... Thanks :)
Btw the skin texture is Azelea by Raiya at DAZ... And my own character (dial-spun) morph...