Forum: Poser - OFFICIAL


Subject: A few question about Vue Esprit 11 and PP2014

moogal opened this issue on Jun 14, 2013 · 19 posts


lmckenzie posted Sun, 16 June 2013 at 8:45 PM

Speaking more from speculation than experience, if you want consistency, then you might be better served by using one rendering application. Having Vue use Poser to render the Poser content work, I’m just not sure I’ve heard/seen the results of that method. I think esterau has used Vue to render some of her comic so she might be a good person to talk with. I’ve always loved Mimicat’s Vue images that often feature Poser characters. IIRC only one or two are indoors and I don’t think any are closeups of the figures.

Obviously Vue can do indoor scenes so you could use it to do both. I haven’t used it for that but for the type of scene you describe performance shouldn’t be a deal breaker. I’ve found that using environmental lighting (HDRI) instead of Vue atmospheres speeds things up quite a bit so that might help indoors as well. If you want to mix and match, things are probably going to be trickier. Again, depends on the shots. Going from indoors, candle lit to long or midrange shot outdoors, skin differences between Poser and Vue. may not look that unnatural. There is an Octane thread from a couple of months that shows the same scenes rendered in Poser and Octane (probably some Lux threads as well). That’s not Vue but you can see the degree of difference between two engines and those AFAIK make some attempt at translating materials. Vue (sans the render in Poser option) is only going to give you pretty much bitmaps and colors., unless it’s changed.

I would think that some difference is going to be inevitable simply because things look different i.e. natural as opposed to artificial light, lighting types etc. I once spent an uncomfortable few minutes in a parking lot where the lights made my red car look brown. Vue’s not going to make that dramatic a difference but if you get into EZSkin vs. SkinVue plus the render engine differences, I don’t know whether the results will fit within the ‘she just looks different because she’s outdoors’ envelope. Hopefully that makes sense. Maybe at some point, Poser will host Vue’s Ozone atmosphere engine. That would be a great combination. Ironsoul’s idea may be a good one to try, though of course, you’re only getting the lighting and background, rather than a full 3D environment. It might allow you to go with the less expensive Vue version without poser import and add that on later if you wanted.

The ecosystems replication is nice. You can import objects and then vary the density, spacing, orientation etc., though you probably want regularity for buildings.. I’m not sure that you can get the ‘billions of polygons’ thing with imported as opposed to native objects but you do have the option to decimate imported models.

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