xpdev opened this issue on Jun 17, 2013 ยท 12 posts
vilters posted Mon, 17 June 2013 at 2:20 AM
In the materail room;
set texture filtering to "crisp" in all image map nodes. (It is at the bottom)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!