dnstuefloten opened this issue on Jun 18, 2013 ยท 27 posts
bagginsbill posted Tue, 18 June 2013 at 6:26 PM
Some further thoughts:
The Blinn node is providing the specularity on the skin shader part.
Just so you can familiarize yourself with its influence try:
Set the Diffuse node's Diffuse_Value to 0 so it contributes nothing. Render - observe where you see light - any you see is coming from the Blinn node.
Increase/decrease the Blinn node's reflectivity. Learn to connect cause and effect there.
Set Blinn node Reflectivity to 0. It will contribute nothing. Render - what do you see then?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)