Forum: Poser - OFFICIAL


Subject: Skin tones and SSS

cedarwolf opened this issue on Jun 01, 2013 · 48 posts


icandy265 posted Wed, 19 June 2013 at 4:45 AM

@kobaltkween: Thank you, that's very imformative... I've tried using phong, specular and glossy... I even tried using ks_microfacet, which is OK but it mainly works (in my opinion) on eyes, teeth, etc... So I like to use Blinn, so what would be your suggestion in terms of skin specularity?

Also, yeah I've noticed that with HSV, it's very annoying... but in this case it worked, as long as I stay in the 0.000 - 1.500 range, anything higher than that seems to drive Poser crazy, lol. Would you mind pointing out how you get around that problem? Thanks...

As for the "Use Material Color" check-box, I figured that was what was happening, I just hasn't come up with a shader that has the check-box checked that looked natural yet, it always seems to be overly saturated... maybe I should try doing the double scatter thing, but one with "Use Material Color" checked and the other not checked? I will do a test render and let y'all know if that works... (one of) my motto(s) is "There's always room for imporvement" :)

@Eric Walters: Cool, good I'll probably stick to that site then... Yeah I wanted to see what would happen if I made the skin blue (inspired by you lol) so I tried, (a side note to kobaltkween, I ran into the very problem you mentioned with the hsv node, therefore I had to actually use photoshop to turn my skin texture blue, lol), and I also made a ambient-mask for her face to give her some cool "glow-in the dark" make-up. (Hasn't tested the actual "in the dark" theory yet though, lol).... Anyways this is what the shader I posted looks like with blue skin, lol. 

**EDIT: picture did not post will try again in next post sorry.
**