Lastly, here's a female mesh by Raul. Again, it's an old mesh. As you can see, muscles aren't clearly defined but even in wire you get a sense of weight and anatomy. So there are more ways to do the same thing. The question is, is it right for everyone? Is it something that every user will be able to use and be happy with? That's the problem. We don't have the luxury of knowing how a mesh will be used or in what capacity. There are people who only do head shots who have asked for high res models of just the heads of figures. We litterally can't please everyone but we owe it to everyone to explore all types of topologies and methods possible to achieve the best of all worlds. Sometimes that means YOU won't be happy but someone else will. Eventually we'll get to a point where everyone won't be happy per se but will be satisfied enough and that's the best we can hope for.