Allogagan0 opened this issue on Jun 21, 2013 · 2 posts
Fugazi1968 posted Sat, 22 June 2013 at 2:13 AM
Set up your physics simulation as normal and add your figure to the choreograped section. Then set up your keyframed animation for the figure and job is done.
That will get it working but the collision is not perfect. Collisions with the figure will be to it's bounding box, not it's geometry.
To get it to collide with the geometry, add the figure to the softbody setion and set the weightmap to 1.0 on it, so that it doesn't collapse onto itself.
Hope that helps
John.
Fugazi (without the aid of a safety net)
https://www.facebook.com/Fugazi3D