CaptainMARC opened this issue on Jun 21, 2013 · 21 posts
Lyrra posted Sat, 22 June 2013 at 4:39 AM
you can remove weightmaps from a poser figure if sufficiently motivated. You can clip them out in poser live, or in the cr2. I'm nto sure what horrible things will ahppen to your bends however. You will still have capsule zones on most bends.
You might at that point be moderately better off investing the work in setting up a non wm version of the figure, starting with the base obj.
theoretical workflow:
start with obj, Create PHI with PHIbuilder. import obj and convert PHI to a rig.
Now load the existing wm version. manually copy endpoints and bend parameteres from wm to nonwm. (This stage could in theory be done by making a JPsetting pz2 file, but most people don't know how.)
At this point you should have a figure that is morph compatible and more or less kinda sorta everything else compatible. But most likely with nasty bend issues. I would suppose at this stage you could start adding in your joint adjustment morphs to fix the worst bend issues.
If you felt like distributing this chimera without the obj, jpg or any of the stock morphs included, you should be fine legally. If the aly2 morphs are included then you would need to RTE code it. For anastasia compatability all the blank channels Anastasia needs would also have to be in your chimera figure
or you could skip all that, and get the official poser to c4d plugin thing, which does just fine with aly2 from what I can see
Lyrra