AboranTouristCouncil opened this issue on Jun 01, 2013 ยท 18 posts
AboranTouristCouncil posted Sat, 22 June 2013 at 7:35 AM
Quote - ps. another method of object gluing would be to import all into poser and then re-export, selecting all parts from the hierarchy list (click the universe to uncheck all, tick the comprising parts), export as wavefront. Upon reimport your object will be consolidated.
Thanks! That one worked. I've created three different models of her, Light, Medium and Densely packed with branches. This one is the Densely packed version, conformed to a standard V4 model with no morphs and posed. As I've determined that trying to incorporate the leaves was simply not going to work, I created a V4 texture with leaves as shown here.
Rendered in Poser (Which is something new for me, as I do all my renders in Vue and this really tested my patience. I hate trying to setup Poser lights, and don't get me started about render settings...)
Not sure how to handle fall offs and what not, and really needed to make it compitable with V4, so I found another way to deal with them. Is there an issue with V4 on the left foot/shin? All of the problems I've had have been in that area.
There are still a few details to hammer out, as some branches like to poke through the skin.
And my leaf textures suck, so I'll need to do some work on those. Anyone have any tips on making believable leaf textures and settings (bump, specular, etc)?
For those that don't know what we are talking about, this model is not a texture of vines painted onto a V4 skin, its a huge conglomeration of vines making up her shape. If you were to cut her in half, you would not see an empty shell, but a massive web of vines.
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