HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
Kenmac posted Sat, 22 June 2013 at 1:49 PM Online Now!
Quote - Hi all!,
I'm awake, wait did I even sleep?
Ah nevermind, lets talk Dawn...looking through the several new pages of posts, I see some technical questions I can answer. I'll let others at HiveWire 3D address the ones I can't, lol.
Morph capabilities: In Poser we use the binary morph injection native to Poser. (.pmd file) it is very stable and allows you to inject channels that do not already exist in a figure. So no need for empty channels. Nerd3d has a great tutorial that he did for Poser6 when the stability was improved. Go here to learn more!
http://nerd3d.com/modules.php?name=Content&pa=showpage&pid=13
In DAZ Studio, we take advantage of the .duf/.dsf files and the independent morph files created by version 4.5. So people who love the methods used in current DAZ Studio figures will be happy to see it available in Dawn.
Clothing Fits: Yes, PP2014 fitting room tools can be used to create fits for Dawn. (We do have a basic suit mesh as a Resource Kit that is part of the base, and we will have a Dev rig for those that have 9/10 or PP2012.)
Installers: HiveWire 3d will NOT be using installers for content. they will be .zip files
I know I didnt get every tech question answered but know we are, as some have said, "watching" and we will continue to try and answer questions and post teasers...
More to come! :D
Hi etujedi. I asked this question back on page 14 of the thread and hopefully you or somebody else on the team can answer it:
"I have a question about Dawn that hasn't been asked yet and personally this isn't something I really care about but for those who do, what's the poly count for the Poser version of the model and the Daz version? Do they both have the same poly count?"
Thanks.