HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
hornet3d posted Sat, 22 June 2013 at 4:11 PM
It is possible only in the broadest terms. You can make a Poser version that "sort of" works in DAZ (since DS can technically read .cr2 figures) or you can make a DAZ version with DSON support files for Poser (and we all know DSON has some shortcomings). Unless they did two native versions, one duf and one cr2, there can't be full cross-platform support. And yes, that means clothing intercompatibility has similar issues.
Though if Poser users didn't choose to make GNDA and Tyler their main figures, I don't see much chance of this bagging that spot. Isn't the refusal to switch away from V4M4 driven by 1. people not upgrading to weight-map compatible Poser versions and 2. people not wanting to abandon their large wardrobes for those figures? This can't realistically address either of those unless it comes with a heckuva lot of cheap clothes out of the gate.
I'll be watching to see what happens. ;)
You may have a point but with Poser 2014 and the fitting room there is an easy way to provide clothing. Yes I know that still means people have to upgrade but the other impact Poser 10/2014 will have is to drive down the price of Poser 9/2012 and make weight mapping more afforadable for some. In addition, if Dawn is really good it adds another reason to upgrade.
Some people can't afford to and that will always be the case and that is the same for all new figures. Only time will tell.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.