HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
JoePublic posted Sat, 22 June 2013 at 6:33 PM
"Wouldn't that be a problem? Someone said for SubD to work meshes should be 100% quads."
The "all quads" rule is just for gaming avatars.
Firefly doesn't care about quads, tris or poles. If you know how, you can even get away with n-gones.
And the new Poser SubD doesn't mind tris, either. It hates unwelded vertices, though.
Glad to see a "decent" polycount on Dawn*.*
While using SubD won't hurt to achieve 100% smoothness, that should be enough polygons to do some nicely detailed bodyshapes just by sculpting the mesh.
My own 3rd Gen hybrids are 46177 polys and I'm pretty sure I could have savely reduced that polygon count by a few thousand polys, but I didn't want to loose direct compatibility with the default 3rd gen figures.