Forum: Poser - OFFICIAL


Subject: Another Dud from DAZ

RGUS opened this issue on Jun 20, 2013 · 312 posts


Dale B posted Sun, 23 June 2013 at 5:08 AM

 All that means is the vendors at renderotica and elsewhere have some work to do (although I really don't want to hear endless jokes about 'the crack of Dawn'.....). Plus, if they -are- after the education market, that market will kinda demand some anatomical accuracy...if not actual genitals, then pelvic structure. Which will make 3rd party gens easier to add.

 

And I'm sorry, but there is a bit of false impression going on here. Poser still has all the features of P4; you can ignore the shaders, the face room, the fitting room, dynamics, physics, and get the exact same results you got out of P4. Just because you have a toolbox doesn't mean you have to use every tool every time you open the box. Just because a person is indifferent or outright afraid of a tool doesn't render said tool useless. The dynamic cloth module we use was based off a plugin for Max, I believe (as can be determined by the complexity and lack of references for the controls). The Poser team has been doing its thing....the app. Zygote/DAZ did their things...figure meshes. One of those made a grab for the whole pie, buying up moribund or dead apps and doing little to nothing to them. We won't get into the g-thing debacle. 

Me, I like added functions. Can be a bitch to learn, but can give you some cool results (coughRWBYcough). If Coop gets his way and exposes bullet in python, we likely will see faceoff either integrate Poser Physics, or write a specific ragdoll for bullet. Not much use for an still artist; for an animator, though......

Consistency of app building has given us a pretty powerful Poser that so far =hasn't= broken backwards compatibility to the watershed P4.

No comment elsewhere.