-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
vilters posted Mon, 24 June 2013 at 4:12 AM
Polycount? Oh dear, here we go again.
Perhaps the only thing DAZ did right when they reduced polycount from V4 to Genesis 1 & 2.
A WIRE FRAME is just a COATHANGER to hang a texture on.
DAZ and Posers SubD and Posers Smoothing with controllable crease angle take care of the rest.
It is texture you see, it is texture you render.
Be it duffuse texture or displacement or normal map, or a combination of all.
Poser has texture caching, to reduce memory load for textures. (When set to quality or crisp)
Rex and Roxie have perfect polygonflow at 26.000 poly.
Take some of the hi polygon figures. Where are the extra polygons?
In 30.000 poly inner mouths and teeth?
In 10.000 polygon ears?
In 5.000 polygon navels?
Before talking polycount and polygonflow, look at where the polygons are.
Compare the meshes in wireframe.
Hi polygon count is RARELY if EVER justified with muscle topology.
It is a hype and a sales argument, nothing more.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!