RGUS opened this issue on Jun 20, 2013 · 312 posts
RorrKonn posted Mon, 24 June 2013 at 9:47 AM
Every one has there two cent oppions.
Mine's 40,000 polycount SubD mesh is a bit on the heavy side.
But DAZ,Poser don't use zBrush Displacement maps very much cause they have one mesh that morphs in to everything.So I get why the 40,000 polycount SubD mesh.
I like M5,V5 20,000 polycount meshes.it's like what we use in C4D ,Max etc etc
I never cared for M4,V4 60,000 polycount meshes.Didn't use them.
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