HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
DCArt posted Mon, 24 June 2013 at 8:46 PM
Quote - As far as I'm concerned content making for Dawn is a one way operation, DAZ Studio to Poser, WM content can be exported with the CR2 exporter, with a bit of manual effort we can create an injectable PMD, we can create PP2 (got a script for that but I need to check it still works in 4.6), and we can even create some PZ2. The Problem is that there is no way of getting Poser WM into DS, the PZ3 importer plugin (how we get Poser content into DS) pretty much stops at Poser6 coding, so all we get is the mesh, half a rig and a pile of morphs that need to be rebuilt (an issue with how DS4 treats morphs in Poser figures/conformers).
So when you add that Poser format morph injections are useless for a Tri-Ax figure you then see why I have concerns, to get around this there is going to have to be some serious colaborations going on between Poser & DS content makers, as well as there being a seriously good set of projection templates for use in DS.
I must be missing something somewhere .... (been a long time since I've used DS ... pre-Genesis days, pardon the basic question). But wouldn't the projection templates for each app (Poser/DS) come from Dawn herself, seeing as she has already been rigged and weight mapped for each app?
This is sort of a new situation here. This is the first figure that has been weight mapped SPECIFICALLY and NATIVELY for each application, so that has to be factored in too. There was a post somewhere that talked about going from DAZ Studio to Poser, or going from Poser to DAZ Studio .. and now I can't find it!