-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
face_off posted Mon, 24 June 2013 at 10:31 PM
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=2427984&user_id=280495
***Hi polygon count is RARELY if EVER justified with muscle topology.***For high quality renders, high poly-count will always give a better render result than low poly - even for FF. More polys = more detail for the renderer to work with. Otherwise you render a dept store plastic dummy. Real people have real shape, and that takes a lot of polys to describe.
The render above was somewhere around the 500k poly count for his head PLUS a normal map (can't find the scene to give an actual polycount). More polys = more quality.
Paul
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