-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
Eric Walters posted Wed, 26 June 2013 at 1:07 AM
HEy Teyon
I used Zbrush to make my own Megan Fox morph- all went well-but V4 did not have enough polygons in the tip of the nose to make the nose crease look right. In her nose tip-and that of many people-the nose tip has two lobes separated by a crease. The topology of V4's mesh is not conducive to that-and I am not good enough at drawing displacement maps to pull it off. A SubD of 1 or two-adds enough polygons to support that detail.
Quote - I should add, I am not trying to imply that high poly meshes have no place I'm just trying to understand what kinds of morphs you're looking to do that you're unable to on a lower poly model. Because I have a feeling that some may be down to mesh flow as opposed to poly count but I want to hear from you guys first.