-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
Teyon posted Wed, 26 June 2013 at 2:57 AM
Frist, thank you guys for the feedback. It's important to be able to come with specific examples.
I should point out that Smith Micro's models - Alyson, Ryan, Miki3, Miki4, Rex, Roxie - if loaded from the Runtime folder will subdivide in ZBrush without breaking at group seams so there'd be no having to merge grouping. Doing that would require unziping the runtime folder though and I understand not everyone wants to do that but I thought I'd pass that on.
Now it could be argued that defined rib detail is detail not form but I personally try to throw in morphs that give the impression of a rib cage under the skin so I can understand the desire for such a morph. In fact I made an attempt at it for Roxie (I can't recall if I did it for Rex) but it was fairly subtle.
UGH! I recorded a video of approaching a rib cage morph on Roxie and effin' Camtasia once again did not capture my audio despite the option to do so being on. I'm annoyed now. Anyway I just want to thank you again for presenting a specific area that I could in turn be like, "Hey so folks are having problems with this area of the mesh, let's look at the flow of the topology and consider what to do for the next model". That's a lot more useful than just saying low res meshes are crap or that you can't work with them. Hopefully the video (which I'll post as soon as I can get it up on youtube) will be of some help to change the way you approach morphing. I am so bummed my audio didn't record...I was explaining things as I went so you knew why I was doing things a certain way. F U Camtasia Studio! lol.