-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
Teyon posted Wed, 26 June 2013 at 6:38 AM
Attached Link: Silo morphing
I guess you're just going to feel how you feel. I'm not going to try and convince you otherwise. You seem fairly set in your ways and that's ok. Though I do wonder what you may think the shapes currently in the figure are built out of if not built from polygons? :-)
However, I will post up a video for others who may be interested in how to morph these figures and need help in doing so. This video is a quick example of morphing the figure inside Silo without the use of Silo's sculpting tools. In it I first show a quick example of doing a similar morph to the one I did in Zbrush. I then go on to alter Roxie's body so that it appears a bit more flabby, particularly around the lower midsection. I could continue on, reshaping her into an obese woman or go in another direction entirely using edge or vertex manipulation with soft selection. All it would take is time, a knowledge of what the morph I want will look like (you can use references in Silo) and a knoweldge of how to use Silo. I would hope anyone attempting a morph would be familiar with the tool they are morphing in before begining. If not, you should spend some time learning your tools first and then hop into morphing. Once you do you'll not want to stop. :)
Speaking of vertex manipulation, you can manipulate vertices directly in Zbrush and in Poser using a very small brush size. In Zbrush you'd do this along with the move brush or the move topological brush. For anyone who wasn't aware. Works well with the wireframe active so turn on Draw Polyframe in Zbrush.