-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
Teyon posted Wed, 26 June 2013 at 7:15 AM
One more thing, for anyone considering morphing for a subD mesh be it Rex, Roxie, Genesis, or Genesis2 - it's basically the same as morphing for a high res mesh. You're simply working on a broader scale as opposed to a fine one. So it will take less geometry to achieve a form. That's the positive. The negative is that you will have a harder time getting finer details. Depending on the mesh this could be wrinkles or it could be muscle tone, what have you. It can be argued that either of those details could be done via morphs or displacment or both combined. Which you chose depends on your skillset, the models and the tools at hand. Details shouldn't be confused with form. A form is something you can see in silhouette. So if you can look at a body in silhouette and the shapes look right, then you've got good form to start your morphing and or sculpting your details. It's a lot like box modeling that way. Box modeling is a detail-in type of modeling, where you start with broad forms and cut in your detail. So if you're a polygon modeler, think of it that way. If you're a NURBS modeler you should be ok because you're probably used to making the most out of as few points as possible.
As for Poser's latest figures, Rex and Roxie's basic forms are solid. They're not perfect - there really is no such thing - but they're well within the realm of believability. So they provide a good starting point for a morph. As with anything, take your time with it. When you first start out you want to work with large sweeping changes so if your modeling application uses soft selection or has a brush system, you should take advantage of it. As you're doing your morph, be aware that edges that are close together may cause a crease once subdivided - this can be used to your advantage to help simulate details like muscle tone.
Do not allow yourself to think something is impossible. If you were to look at Andy2 and note how low res he is you'd think it unlikely you could morph his head into a human face - especially considering it looks like a blob to start with. However I did it and you can too if you take your time and aren't afraid to make a mistake. Remember this is supposed to be fun so don't put pressure on yourself to get it right the first time or even the eighth time.
I hope the stuff I've been posting has helped someone. I'm sorry I couldn't help the thread starter but if I've helped anyone at all then I'm glad.