Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
superboomturbo posted Thu, 27 June 2013 at 2:01 PM
Hey Brad,
I've been doing loooong animations runs from Studio to Lux through Reality for the last few months (over 3200 frames through Lux; the project keeps getting bigger!!) and looked at several options outside of Daz. iClone is a great product, but its fairly expensive. Last I looked it was around $600. MoCap sucks balls in Daz, regardless of whether you use bvh files or import through something like brekel (another alternative without some of the cool features in iClone. Its more specific to mocap). Daz is bad at reading the xyz coords and usually makes characters look like pretzels flying off across your monitor. Humorus but a big time waster.
I ended up activating my animate2 code which turns out to be pretty useful. You can save some time if you horde poses like me (string them together and tweak as needed) and up the frame rate a bit to add extra 'tweening' frames to smooth the motion, then edit the frame rate to your liking in a video editor of choice (for instance, I have one sequence where the frames are displayed for .03 seconds per frame to .08 and back to .05 seconds; easy slow-mo). I've got a run-jump-land aniblock sequence I'll upload to sharecg to pretty soon.
Add: The infamous Carnegie-Melon MoCap files are all over the net, and if you look, there's a few that have been edited for Poser/Studio. They still need to be cleaned up even more, but some are good for learning with nonetheless. I found it more time-efficient to just animate my own versus reworking the hundreds of botched bvh files.
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