Forum: Poser - OFFICIAL


Subject: Request for a Subd converting PoserPro2014-tool

-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts


AmbientShade posted Thu, 27 June 2013 at 6:07 PM

> Quote - > **Rex and Roxie have perfect polygonflow at 26.000 poly.**

 

Sorry - I haven't read the whole thread but had to comment on this from Vilters.

 

No they don't. I spent most of yesterday working on this FBM for Rex and I can tell you, the mesh is pretty damned stubborn. 

That's the most detail I can get out of his hips lower abs and legs. The geometry just isn't there for certain major features where it should be. Shoulders is another area. Good texture can fill in for some of what the mesh lacks but certain forms need to be sculpted in, in order to get proper bending and muscle movement (with the help of weightmapping) during rigging/animation. Morphs can't change a texture or a displacement map.  

Some areas of the topology make sense, others just don't.

The current poly count would have allowed for it with a bit better distribution. A higher poly count of around 30k would definitely have allowed for much better detailing and room for mistakes. There's always going to be areas where you have more polys than you actually need. They're the sinkholes/landfills of mesh design, where all the excess geometry sort of congregates. you can get rid of most of it once you have all the necessities in place and are going back over the mesh for clean-up/optimizing. Rex's face could definitely use more geometry, especially around the nose and ears.  

A mesh designed for subD takes a bit more pre-planning and design in order for it to work just right and be flexible enough to pull all the details out of it that you're trying to get in the first place. 

 

~Shane