-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
Teyon posted Fri, 28 June 2013 at 8:14 AM
Quote - > Quote - Higher poly models are great. They have a purpose just like low poly models. Both are valid and both can be morphed into whatever you want.
Yes, but when you can actually see the polygons in the final render I don't think it's "valid" anymore, as there's just not enough polygons to get a smooth surface. The G2 is impossible to look good in 3'rd party render engines as her shoulders has not enough polys.
Well the idea with subdivision is that you do your shape changes and then you smooth at render time. If the renderer you're using doesn't support subdivision than you're probably right, that would not be the way to go. I don't know much of anything about Genesis 2 except that it got released and it's still fairly low/medium res. I can't comment on its bends honestly. That may well be a rigging issue as opposed to an issue with the mesh I don't know.