And this is secondary detail. I think this is the area most of the people being vocal about poly counts are having trouble with, right? So here I think it's mostly mesh flow as opposed to poly count that's really the issue and that's something I can be sure to talk to the team about for future models - we take everything into consideration. So yes, like I said, some of the secondary detail would be harder to achieve but I think where they fall short, since most people are rendering stills, a displacement map could fill the void. It's a moot point if the model has clothing on. Then it's just wasted detail anyway which is why we used to be taught to model only what was seen. It wasn't until dynamic cloth became more popular that modeling the underlying primary forms were important. Again, those forms are present.