-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
Zaycrow posted Fri, 28 June 2013 at 12:57 PM
Sorry my mistake. I wasn't referring to the Daz Genesis 2 when I mentioned the G2. But SimonG2 and SydneyG2 :)
I'm sure when the modeller looks at the model he thinks it looks good in the T pose. But then the rigger takes over and things starts to change. The usual problems are shoulders, elbows and buttocks when the figure starts to bend. The rigger only have the polys to work with that the modeller suply in the figure. So just blaime it on the rigger I think is wrong. The modeller should take this into account when making the model. Only solution now is to subD the mesh. V4 has just enough to not notice this.
Here you see a V4 in the background then SimonG2 and Alison 2 in front. The last two models are not very "rendering friendly" as the polys are too low in the shoulder area in this pose. And telling the artist that he just have to render the model in the T pose I think we all can agree is not the way to go :)