HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
vagabondallen posted Fri, 28 June 2013 at 3:51 PM
I recently, thanks to Netflix, began to watch a series I missed when it was new. One thing, that struck me about Jennifer Garner in "Alias" is her well-defined square shoulders. It's like she naturally developed the shoulder pads so many women used to wear to achieve that look.
Which is why I think Dawn is one of the better bases I've seen in awhile. It's the classic argument. Does one craft an idealistic base or a realistic one? Who sets the ideals and what happens if they change? Andrew Loomis set some ideals back in the 40's, that have influenced illustrators for decades. However, look at the rubenesque ideal and you find something so very different.
My point is, they could tweak Dawn till V7 is released and still not have a base that satisfies everyone. If she's flexible, then eventually, there will be plenty of morphs to move her in a direction that satisfies most.
So, about those PROMs. Is this essentially deformations controlled by the interaction of body parts? How thorough are they? If she rests her chin on her hand, and her elbow on her thigh, while crossing her legs as she sits on the ground, do the various parts deform from the pressure? Even if she doesn't have all those reactions, does she have any automatically? This has always been the challenge for me as a posemaker, to adjust poses so as to fit within the limits of existing figures, and even a little auto-deformation would go a long way.