(I believe) Someone else asked about displacement and bending, this might not be the most practical example, but this is a character I did a couple years ago that relied heavily on displacement to "enhance" it's shape (if you can call it that). In terms of the conversation, it's not as useful as a figure that was using displacement to block out recognizable anatomical landmarks, but it does give you some idea of how a heavily displaced map looks when bending.
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