-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
Teyon posted Fri, 28 June 2013 at 11:17 PM
Quote - Teyon, thanks again for all the info you have posted here.
If we you DO want to add the fine detail (rather than the general definition in the base mesh) to Poser figures and render them in Poser, what is your recommended way of doing that?
Paul
Not sure which you're asking. If you're asking do I prefer normal/bump maps or displacement maps this would be my answer:
I prefer both. Displacment to help capture the secondary shapes and a single bump or normal map to capture the tertiary detail.
And that is for low or high poly. The model brings out the primary forms. The displacement can be used to achieve the secondary forms if the model doesn't allow for them and then the normal or bump map can be used to achieve tertiary detail like pores that would be too small to be worth doing on a displacement map.
If you're asking for material setups. I am no material room guru. So I wouldn't feel comfortable suggesting a setup here.