-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
vilters posted Sat, 29 June 2013 at 7:02 AM
One single 4096x4096 displacement map gives you 16.777.216 micro-polygons to work with for each and every material zone.
Combine a texture, displacement, bump, and a normal map, and study the possibilities.
And this is NOT the end. Poser supports 8192x8192 texture maps.
Imagine a 8192x8192 texture, displacement, bump, AND normal map on each and every material zone!!!!!!!!!!!!!!!!!
That is 67.108.864 x 4 micropolygons for each material zone.....
A total of 268.435.456 of pixels/micro-polygons for each and every material zone.
AND !!!!!!!!!!! You do not loose symmetry so fast.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!