Forum: Poser - OFFICIAL


Subject: Request for a Subd converting PoserPro2014-tool

-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts


JoePublic posted Sat, 29 June 2013 at 7:58 AM

@vilters:

Tony, the moment I can:

  1. Manipulate displacement maps directly in Poser as easily as I can mesh...

  2. Create real undercuts with them...

  3. Render them as quickly as I can render high res geometry...

  4. See them in the OpenGL preview (VERY important for me)...

  5. Easily animate them for joint deformation compensation...

...I happily scrap high res meshes and use low res meshes instead.

We can use displacement maps since Poser 5.

We have mesh smoothing to make low res meshes smooth since Poser 5.

Still in all these years both never caught on.

Ask yourself why ?

 

@Timberwolf: Eva is a nice figure, but I'm sure she wouldn't look and bend nearly half as good in Poser as she looks and bends in Max/Maya.

Nor would she be able to be morphed into that gazillion of different shapes Poser users expect a Poser figure to be capeable of.

Simply apples and oranges.

As for her looks, I don't think making a realistic sculpt takes "unaffordable" talent.

MIKI-I after all was a perfect photorealistic copy of Aneta Keyes (Minus the head), and still SM could afford her. (See pic)