-Timberwolf- opened this issue on Jun 22, 2013 · 102 posts
JoePublic posted Sat, 29 June 2013 at 10:14 AM
Sorry millighost, while I hear what you say (And are very picky about a good and fast OpenGL preview myself), I can't see this as a real problem anymore.
Using PP-2014 on an i5 Acer laptop with a NVIDIA GT-540m Geforce I'm pretty sure I qualify for "low end" user.
And there is no noticeable OpenGL speed reduction whether I use a 150.000 polygon figure or a 20.000 poly one.
Actually, using SubD in preview definitely slows Poser's OpenGL down. It's not drastic, but it is noticeable.
So, if I want to have a "nice" preview with smooth figures, the high res figure is actually faster than the subdivided low res figure.
Again, what you say is perfectly valid for older versions of Poser and (very) low end machines.
But definitely not what I experience in PP-2014 on a three year old cheap laptop.
Older versions of Poser had problems with high polycounts, but not anymore.
The bottleneck now are layered transparancy and high res textures, so fighting for a few polygons here or there really makes no sense anymore.
Besides, as I said above, there's still the option of having low res and igh res versions of the same figure.