HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
JoePublic posted Sat, 29 June 2013 at 12:12 PM
"So you don't have to hand edit each morph from scratch. I'm sure adjustments can be made using the morph brush too."
Export a figure as an object. (Or import the original object from the geometry folder)
Then turn it back into a figure by borrowing it's own cr2 in the SetUp room.
All "mouth open" morphs (and others) are ruined because "projecting morphs" is less accurate than "copying morphs", even if it's the figure's original morphs. All other morphs are of course degraded, too, even if it's less obvious.
So I have to delete all the faulty morphs and copy them back in manually.
(Or edit a cr2 manually to point to the new geometry file)
But the "quick and easy" workflow is gone.
@shante:
Yes, I was referring to MorphManager. Still an indespensable tool after all those years, although I was surprised I had to dust it off it again because PP-2014 changed an essential feature of the SetUp room.