HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
andolaurina posted Sat, 29 June 2013 at 4:47 PM
Quote - QUOTING NETHERWORKS: If those programs have to re-group then the morphs have to projected in some way, even matching point-to-point because now all the groups are different, changing vertice count per group and vertex orders.
We wouldn't be able to re-distribute clothing that we didn't make in the first place, regardless of how the morphs get in there or even redistribute the morphs because all of that, via a tool or not, is using someone's else' work to produce something.
But yeah, sure, for your own personal, non-distributed usage, converting anything you like is completely fine.
Is that what we are talking about? Just not sure where this is all going as a final result ;)
I model clothing from scratch in Silo (for redistribution). Right now, I manually make morphs from scratch (in Poser or Zbrush) to make it fit the various base morphs of the figure. It would be nice to not have to manually make all those morphs (e.g. voluptuous, thin, etc.) from scratch. It's a pain in the butt.
That's why I'm wondering if, let's say for Dawn, if I make an outfit for her, if I can use Morphing Clothes or the copy morph transfer tool in Poser, I won't have to manually make those morphs anymore for clothing I redistribute (perhaps this is a pipe dream).
If I'm understanding you right, even if the deltas are totally different & there's no way that someone could get back to the original deltas once those deltas were copied over (using nearest vertex), it still would be breaking copyright of the original figure/morph set??
With that in mind, it seems like even making a fit morph by hand would also break copyright of the original figure/morph set, since you have to simulate the morph shape in essentially the same way as the automated programs do (finding a vertex on the figure and pushing the vertex of your clothing to be at a nearby location).
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