HiveWire3D opened this issue on Jun 19, 2013 · 4422 posts
NanetteTredoux posted Sun, 30 June 2013 at 2:29 AM
I use PhilC's hair designer to produce skullcaps for any figure. The skullcaps are medium resolution, but I usually edit them in Blender to group them, raise the hairline at the forehead and make sure the mesh clears the ears. Hair designer has morphs for the skullcap for shaping and fitting, but I get a smoother mesh if I do it in Blender and I have more control. If the style is going to have a parting, I add some loopcuts in that area, or anywhere else I want the mesh to be denser.
I don't like to work with low poly skullcaps, it is too difficult to control the hair distribution. Dynamic hair isn't such a strain on modern computers and now renders quite fast as well.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch