TrekkieGrrrl opened this issue on Jun 30, 2013 · 65 posts
ssgbryan posted Mon, 01 July 2013 at 1:58 AM
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Would weightmapping solve the splintery ass problem?
Most likely. I just havent' a clue as to how I go about converting this to a weight mapped figure. I did click "something" that said somethng about convert.. but as I'm not quite sure what weightmapping can and does.. well.. she may be weightmapped not (although I seriously doubt it) but since all I really bend was her arm, and that looked as bad as ever L I dunno if her ass is better now L
I've kinda always liked Posette for female characters... probably because she was my first L
I'm rendering a new version of the pic btw. Because I've tried to subdivide the dress as well, so that may either be an improvement or do nothing at all L I'll post it once it's done.
Oh and btw I "stole" the node setup for her skin from Blackhearted's GND for Alyson. Because I really like the way it looks. And in such cases its really nice that the P4 people is "one map" figures. It makes it so much easier to substitute their skin with other versions, also during a "testing what looks best" phase.
The biggest problem is of course the dire lack of proper hig rez photoreal textures for those old figures. But I have a few, and I'm using them to death L
In Poser 2014, weight mapping is a 1-click operation.
Go to the Menu Bar - Figure - Merge all zones to weight maps.
That is all there is to it.
I weight mapped every figure I own in less time than it took me to weight map Rikishi in PP 2012.
As far as the "splintery ass problem" - neither weighmapping or subdivision appear to address everything. I weight mapped Posette & went to "3" on the subdivision for the entire figure (I don't recommend this without serious horsepower & memory.)
The glutes are not anywhere near as "lumpy", but you would still need to spend time with the smoothing brush.
If someone make high rez meshes for older figures, I'd buy them in a heartbeat - with weight mapping,the morph brushes, and the fitting room, all of those characters are viable again.
Thanks to those 3 items, I now have Eroko working the brig in my Trek fan fiction - she works quite well at subdivision 2 for the head, neck, chest & collars.